Credits
EpicCade's games are original works. Most art, textures, geometry and all music and sound effects are generated procedurally in code. Everything else we ship is listed here with its licence.
| Asset | Type | Author | Licence | Used in |
|---|---|---|---|---|
| Inter | Font | Rasmus Andersson | SIL Open Font License 1.1 | Site and game interface text |
| Unbounded | Font | NaN (Nikita Kanarev, Ivan Grosso et al.) | SIL Open Font License 1.1 | Display headings, scores |
| three.js | Library | three.js authors | MIT | 3D rendering in every game |
| postprocessing | Library | Raoul van Rüschen | Zlib | Bloom, depth of field, tone mapping, anti-aliasing |
| N8AO | Library | N8python | ISC | Ambient occlusion (High and Ultra quality) |
| KayKit Adventurers Character Pack 1.0 (Knight, Barbarian, hooded Rogue: rigged characters and weapons) | 3D model | Kay Lousberg (KayKit) | CC0 1.0 | Arena Blades: the player knight, the pit brute and the assassin |
| KayKit Skeletons Character Pack 1.0 (skeleton warrior, minion, rogue, mage, weapons and the shared animation set) | 3D model + animations | Kay Lousberg (KayKit) | CC0 1.0 | Arena Blades: skeleton enemies, both bosses, enemy weapons and every character animation |
| Platformer Kit (hero characters "oo" astronauts with animations, flag, spring, crate, chest, saw, sign, heart, snowy trees, flowers and other props) | 3D models | Kenney (www.kenney.nl) | CC0 1.0 | Hop Quest: the playable hero (five unlockable looks) and level props; colour-map textures baked to vertex colours and props merged into one meshopt GLB |
| Nature Kit (palm, oak and pine trees, flowers, mushrooms, lily pads, rocks, logs, statues and other scenery) | 3D models | Kenney (www.kenney.nl) | CC0 1.0 | Hop Quest: scenery and foliage (merged into the props GLB, re-lit with the foliage sway shader) |
| Robot Expressive (animated humanoid: idle, walk, run, jump, punch, death and more) | 3D model | Tomás Laulhé (Quaternius); morph targets and glTF conversion by Don McCurdy | CC0 1.0 | Shared 3D test character (engine lab, 3D games) |
| Kloofendal 48d Partly Cloudy (Pure Sky) HDRI, 1k | HDRI environment | Greg Zaal (original), Jarod Guest (sky edits) / Poly Haven | CC0 1.0 | Shared outdoor sky and image-based lighting (3D games) |